Dice Exploder

I’m new here. What’s Dice Exploder?

Welcome to Dice Exploder! Each week on the Dice Exploder podcast, Sam Dunnewold (that’s me!) and a new cohost break down a tabletop RPG mechanic as deep as we possibly can.

Also sometimes I write blogposts.

If you’re press, here’s the show’s press kit.

Oh sweet. Where should I start?

Get your podcast app out and sub there. That’s where the action is.

Just diving into the world of RPG design? Try our very first episode, featuring Ray Chou talking Lasers & Feelings.

Can you list a dozen PBTA and FITD games from memory? Go deep with this episode about a single move from The Watch with Ema Acosta.

Interested in maps, props, and other physical artifacts of play? Here’s a long one with Polygon’s Tasha Robinson all about Fall of Magic and the five and a half foot long handprinted scroll it’s printed on.

Looking for something to read? Here’s a post breaking down how one of my regular groups dove into playing without any rules established and how it went.

Who are you?

My name is Sam Dunnewold. I'm a Minnesotan game designer, screenwriter, and podcaster (professionally even beyond this show) living in Hollywood like a chump. I'm the designer of Doskvol Breathes, Space Train Space Heist, and the Golden Cobra winning The Hench Union LARP. I think everyone should include a two page manifesto with all their games, and I was a judge for the 2022 The Awards. I used to work for The Onion, where I appeared in the photo for this headline and edited this Clickhole video essay. I have no colon.