I have a box full of memories that lives in my closet, a pair of drumsticks, a half smoked cigar, a thimble full of sand from a beach I've never been to. If I passed away and you were cleaning out my closet, you would look at this box and you would know it was important, but you wouldn't know why. You wouldn't know whose funeral I played at with those drumsticks, or on which rooftop in my hometown, I smoked that half a cigar. But you would feel their weight all the same...
Hello, and welcome to a brand new episode format here on Dice Exploder: Afterimage. It's equal parts This American Life style personal memoir and play report.
When I was in third grade, there was this cartoon that aired while I was coming home from school, so I could only ever watch the second half of episodes…
In the unreliable urban fantasy world of Changeling, Clarity is a mechanic that measures... well, for now let’s go with a character's ability to trust their own reality. But finishing that sentence is kind of what this episode is all about, because Clarity has deep ties to various sanity mechanics from any number of Call of Cthulhu inspired games, even as it’s trying to do something different, maybe a little more nuanced and less obviously offensive as measuring a person’s sanity with a flat number.
There’s any number of metaphors you might find meaning in with Clarity. It’s not clear to me that that makes it much better than sanity. And yet, today's cohost MintRabbit loves this game and this mechanic dearly, sees so much of herself in it. And seeing yourself in a flawed game, still finding beauty in it, that's what makes today's episode interesting.
I have complicated feelings about ranking things. When you start ranking art, you start deciding what makes one art “better” than another, and that often leads to trouble. But also… it’s fun?
The thing about Google Slides that makes it my favorite virtual tabletop is that everyone knows how to use it. No setting up accounts, no learning a new service, you just get right to playing. It’s easy to navigate and remember where things are. And if all you’re doing is dropping in jpgs of character sheets and putting text on top of them, maybe with a few extra slides for session recaps and notes, Slides is fully functional. You’re killing it even.
I’m kind of obsessed with this article over on the excellent Indie Game Reading Club. It’s a guest post by Jason Morningstar in which he describes his process for throwing together a game in an hour. And I don’t mean prepping for a session, I mean soup to nuts all the mechanics and everything, done in 60 minutes.
This post is more or less a love letter to that article. Here’s how my playgroup did that and what we learned.
I have a box full of memories that lives in my closet, a pair of drumsticks, a half smoked cigar, a thimble full of sand from a beach I've never been to. If I passed away and you were cleaning out my closet, you would look at this box and you would know it was important, but you wouldn't know why. You wouldn't know whose funeral I played at with those drumsticks, or on which rooftop in my hometown, I smoked that half a cigar. But you would feel their weight all the same...