Dice Exploder

Dice Exploder After Show: Rules For Your Cool Sword

Sam DunnewoldComment

A tiny bit of my conversation on Dice Exploder this week with Moe Poplar had me thinking about cool swords.

So you want your game to be about cool swords. Neat! But that could mean a bunch of different things. What makes a sword cool?

All of these are fine answers, but they all suggest really different games. That’s great. Diversity is beautiful. Just, you know, design your game with intention, and play games where your sword is the right kind of cool for you (or where cool swords don’t enter the picture in the first place).

Playbooks specifically are a framework that could highlight any of these, but they’re much more likely to be the right fit for the big number, special ability and “can talk” kinds of cool, and those are probably three different playbooks.

Anyhoo, as usual, my big advice is to make every decision with intention.