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Play Advice: Get to the Goods

Sam DunnewoldComment

Here’s some play advice: the instinct to hold on to your best ideas so you can “properly set them up” or do “big reveals” is a trap. Get to the goods.

The goods will beget more goods. If we spend three years leading up to meeting a player’s evil twin, that’s gonna be exciting. But you know what’s way more exciting? The fourth time that evil twin shows up. You can’t get to that fourth time and all the baggage, betrayals, double-crosses, and oaths of vengeance that come with it without going through the first three. So just get started.