Today we’re wrapping up the Dice Exploder series on love, sex, and romance with Will That Be All? by Graham Walmsley, a game about the social relationships between the downstairs staff at Melton Hall, a fictional British estate, over the course of about a decade between the first and second world wars.
It’s a lovely game about finding solace and community even as the world outside feel deeply uncertain - and that’s what Kim wanted to talk about: how setting, and in this case the spectre of war, can encourage and affect how not just romance but relationships of all kinds can play out in a game.
I’m back! Alex and Sharang have done an amazing job talking love, sex, and romance over the past month but I have plenty to say on the subject myself. In particular, I wanted to approach the conversation Alex and Sharang started about the quantification of romance from the perspective of how I feel when I’m actually at the table playing these games. Because that quantification makes me feel kinda weird… but what do I want instead?
Because freeform romance is tough for me. Romance is scary! I want some help, some guidelines, some dare-I-say rules and mechanics for it. But if not quantification... then what? What else might help alleviate my fear and awkwardness? Or is that awkwardness part of the fun and charm of romance, and really we should leave it in?
Today, Tasha Robinson returns to the show to talk it all through with me.
In this final episode hosted by Sharang and Alex, perhaps their climactic episode, they are turning up the heat on sex mechanics all the way to physical contact, both as a way to simulate sex acts through other kinds of physical touch... and through actual sex acts being used as game mechanics.
This stuff is fascinating, I think much more broadly applicable than you might believe at first blush, and I think also very obviously under discussed in the way that all things sex and sexuality are under discussed. Let's get into it.
Our series on game mechanics centered around sex and romance continues with returning champions Alex Roberts and Sharang Biswas, and today they are talking about dicks. “The phallus.” Or more generally, physical objects. I did some episodes on physicality earlier this year and how the physicality of a game undeniably affects how it feels to play it. But Alex and Sharang go a step further, talking about how in a game you can use an object as almost a vessel for player emotions. Take a listen.
Alex Roberts and Sharang Biswas are back for round two, this time with “roll to seduce,” that classic action so many people try and even succeed at taking across any number of games. If I roll high enough on my persuasion check, surely the dragon will fuck me instead of killing us, right? In some games, yes! Right indeed!
This is such a weird dynamic, but clearly so appealing to so many people, and today Alex and Sharang get into the why and how of it all. That leads to all kinds of places, but in particular the seductive choice to quantify sex and romance, but put a number to all these ephemeral and scary ideas about sex and romance, presumably so we might better understand them or be able to avoid dealing with how potentially embarrassing and messy they can be.
Love, sex, and romance: huge human topics, wildly under-discussed in roleplaying games. At least in my opinion. So today on Dice Exploder we’re kicking off a new miniseries on the subject hosted by NOT ME. Instead, for the next four episodes, Alex Roberts (Star Crossed, For the Queen) and Sharang Biswas (editor of Honey and Hot Wax) are taking over the show to bring you all things love and sex.
And today they’re kicking off with an episode on sex moves from Apocalypse World and Monsterhearts, classic PBTA moves that trigger when two characters have sex. Let’s get into it!